Time traveling abilities

Abilities that can allow me to change outcomes, or make extra attacks, or dodge some attacks, or make re-roll.

Time out  This ability allows me to step out of the time stream and allows me to go back through time while viewing what just occurred to replay the event as tho it just happened. (like the dagger from the movie Prince of Persia.)

Time bombs  This sends out a rippling effect disrupting or disorienting and opponent allowing you to make moves or maybe get a re-roll.

Stop time  This ability comes with the stop watch and allows me to stops time for my opponent for a brief time to allow me to move either into positons to make and attack or dodge one.  (Do not use multiple times.)

Time loop  This ability allows me to loop time to either cancel out an event as tho it didnt happen. (Simply put, it gives me a re-roll for a chance at a better outcome.)

Time warp  This ability allows me either speed up time or slow it down.  (This does not mean i dress up in drag and pretend to be Dr. Frank-N-Furter doing a song and dance.)

Wheel of fortune  This gives me a re-roll but good or bad i have to take the 2nd roll as a outcome.

Two timing whore  Allows me to sneak in an extra attack.  Works great for finishing moves or if I plane on stealing a valuable object form someone while attacking and throwing them off guard.

Borrowed time from Mott  This ability comes from the Mott clock.  This allows me to use some time borrowed from Mott to prepare attacks or make an extra attack or dodge one.  Sometimes good for re-rolls but you must accept the re-roll as the result.  (If the roll doesnt go your way its for a reason because Mott knows best.)